Sunday, November 4, 2007

In Defense of Giving your Work Away:

(a.k.a. "The edge Cartoonists have over the RIAA")

This post is a glorified response to an interview over at kottke with Cory Doctorow, who apparently has some fairly strong opinions about giving away your work. Naturally, there're a few hecklers in the comments who don't "get it". This would be a fine argument to sit on the fence of, except I know of at least one stable business model that basically thrives on 'Giving Work Away', and since I'm reposting my remarks (more or less), you can take a guess what I'm referring to: Comics, comics, and more comics.

For years, people only paid for their newspaper comics as an incidental part of the newspaper; to children and adults alike, such work was essentially 'free' for them, because newspapers were a given and the news content of the paper was what was truly 'paid for', and not the comics, except when they bought the books and merchandise. The system had hiccups, the way any general monopoly does, but for several decades this model worked out fairly well for cartoonists (at least the ones that "made it", anyway).

The internet equivalent is in webcomics, with several key differences; no editorial process, no risk of a risque strip being yanked, no pre-payment from newspapers to publish and carry the work. One would expect that, if comics worked the way books and music work, they would charge people just to see the pages.

Yet they don't. All their work is free to view, and in most cases, so are the archives, making it harder to justify book sales. And yet there are probably just as many (if not more) people profiting off of webcomics, even if these profits are not as big (yet) as the average person appearing in newspapers. These cartoonists are just as niche, just as specialized, have just as much to lose, and yet they thrive, even when the majority of their work is just 'given' away.

Why? Because cartoonists work constantly. There is always 'another day' to cover, another page in the story, another advancement of the tale, and thus each individual page is cheap and worthless without the rest of the story. That commitment to the work's creator (and NOT their work itself) is the most important vector for profit. Nobody 'cares' about DMFA; they like it, sure, maybe even love it, but they care about Amber far more. Schlock Mercenary is good, but Howard Tayler is better.

The comics are an elaborate lure designed to make you want more, and recognize the hand that feeds; the person behind the comics becomes center stage. And it's not just comics; the whole "2.0" revolution is based around this idea. Jonathan Coulton's songs and Hugh MacLeod's cartoons are proof that stable models can be built around people, and not just items. The work is worthless without the creator, and so giving away the work is exactly what they WANT to happen, because as long as people can follow the lure back to the hook, everyone gets what they want.

The way songs (and other media) are done now, though, there's no lure past the song itself; the song IS the hook, so to speak. So . . . perhaps the reason big, foreboding, faceless companies are afraid of giving away their work is because they know that there's no person behind the work, and so they're subconsciously afraid that once people have it, they won't want anything more from their 'creators'.

No wonder they're scared of file-sharing; it actually forces people to care about something other than material items for a change.

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Saturday, October 13, 2007

BarCamp Recap (and some Comic Pluggage!)

Just came back from BarCamp Atlanta, which is an overnight convention where you put a bunch of hackers, geeks, and otherwise smart people together, get 'em all to host panels on the fly talking about whatever it is they're interested in talking about, and hopefully you get enough folk that want to hear 'em talk too. No pressure, lots of fun, always something to do or see or nibble on . . .

. . . and apparently a good number of folk who had no idea about how big webcomics are. I ended up hosting a webcomics panel last night that went over really well; I'd say 8-10 people in the room, and a lot of 'em grabbed pins after I was done and were just really impressed in general at how much effort people go to in telling their stories and convincing people to just give 'em money. Even managed to get one of 'em to walk me though signing up for a proper domain name, so if you haven't already, check out lastres0rt.com (yes, the 'o' in resort is a zero).

Most of the panel actually ended up being about a bunch of the comics I frequent and what I happen to think are examples of good stuff in the field. What actually ended up happening through was that I gave a brief overview of the Morning Coffee Firefox Extension and as a result, I showed off the comics that I had listed for Friday's lineup. My apologies if your comic isn't in this list, as it's just a review of the ones I showed off (and a brief overview of what I said about 'em, if anything special) since a couple of the guys asked me to post a list of the ones I talked about. There's other goodies, but hey, I ran out of time as it was.
  • Exterminatus Now - A good class act, loved the big battle scene at the top. One of the better-rendered works.
  • Ugly Hill - Can only say so much about a comic when it's currently in guest strip mode.
  • Schlock Mercenary - Nothin' but good stuff about this one. Good writing, good color, even told 'em about the buffer and how having a few comics in reserve is useful. I'm sure the barely-dressed Elf helped, considering I was one of the few women at this thing.
  • MegaTokyo - Eh... I basically admitted that if I hadn't gotten hooked on it previously, I probably wouldn't be reading it now. Because of the erratic schedule Fred keeps, it's almost better to wait for the books than to try and keep up online. To say the least, not a glowing review.
  • PvP - Same Chapter, different verse. At least Megatokyo's late because Fred knocks himself out on quality; I'm relatively certain that if Kurtz wasn't an early adopter, he wouldn't have near the same following.
  • xkcd - Gloriousness. Come on, it was practically a geek con, what WASN'T I going to say about this one?
  • DMFA - I ended up showing off more about how Amber collects donations than the comic itself, since at least part of the panel was showing how people made money off their webcomics. Specifically the Wallpaper Wars — or as one guy put it, "Choose your Own Adventure, but with money!" In hindsight, I wish I'd shown off the Abel vs. Regina war instead. Much more dynamic and a little easier to read when you've got to work with a projector.
  • StarSlip Crisis - Much love. Mostly talked about how distinct the characters in this strip are, even for a highly stylized form like Straub's.
  • Evil Inc. - Another generally great comic. They loved the general storyline too. ^_^
  • The Devil's Panties - Made for a nice segue into places like ComicGenesis and Smackjeeves. And hey, who doesn't love a local artist?
  • ps238 - Showed off where Aaron has his books for sale on the site elsewhere as well.
All in all, a pretty decent collection of comics, with a lot of examples of how comics differ based on their quality, style, and update schedule, along with a smattering of 'A-Listers'. (and yes, I showed off my own stuff as well, but only after the others — after all, this was meant as an introduction to comics, talking about donations and other ways to make money off a brand, some comparisons with blogging, and so on).

Which just goes to show that even when you're at a place where people are doing nothing BUT talking about how to shape the internet, they're still not always getting the whole picture. ;)

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Tuesday, July 10, 2007

Have your Say in the new Facebook group!

Yup: If you use Facebook, I'm asking in the Last Resort group about which characters people want to see more of in the convention swag. Since I'll be out, I won't be able to act on the results for a while until I return.

Worst case, I ignore everybody's opinion. But at least give me one to ignore if I must.

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Wednesday, July 4, 2007

Always Have Giveaway Material

I don't care if it's buttons, pamphlets, business cards, whatever. Have a sample of your work and make sure you have it on hand when you're out in public.

This goes right in hand with having your sketchbook nearby. Public events (you know what we mean, right? We're talking cookouts, parades, general occasions where you're expected to at least say 'hello') are great times to try and expand your stuff and reach out to people you might never have picked up otherwise.

I just came back from watching some fireworks, and fortunately had brought some of the Four-by-Four pamphlets from MomoCon: even managed to give a few out. They're as ideal as a sample gets, though I was a little embarrassed they only had my DeviantArt URL on 'em instead of the new site's URL.

Still, in a situation where you get to talk to the artist, this isn't a big problem. Consider it incentive to strike up more conversation.

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